

Model files that are placed in the Assets folder in your Unity project are automatically imported and stored as Unity assets.Ī model file may contain a 3D model, such as a character, a building, or a piece of furniture. Less validation, so it is harder to troubleshoot problems.Files can become bloated with unnecessary data.A licensed copy of that software must be installed on all machines using the Unity project.Quick iteration process (save the source file and Unity reimports).Unity can also import, through conversion: Max, Maya, Blender, Cinema4D, Modo, Lightwave & Cheetah3D files, e.g.MAX. Easier to lose track of versions between source(working file) and game data (exported FBX for example).Can be a slower pipeline for prototyping and iterations.

Supports other 3D packages whose Proprietary formats we don’t have direct support for.Encourages modular approach - e.g different components for collision types or interactivity.Verifiable data (re-import into 3D package before Unity).obj files, FBX exporters can be found here and obj or Collada exporters can also be found for many applications


Blend file formats from 3D Studio Max or Blender for example.Įither should enable you to get your meshes into Unity, but there are considerations as to which type you choose: Exported 3D files
